The Forest Endnight Games Patch 0.56

Endnight Games ups the ante in the latest update for their survival horror game, The Forest. Patch 0.56 introduces particle effects, invasive and intrusive cannibals, bug fixes and much more. The Early Access date is closing in and it won’t be much longer till we have full access to The Forest in all its glory.

New Particle Effects

Patch 0.56 introduces particle effects to characters, animals and the environment. A character’s feet can now kick up snow, sand, dust, leaves and track prints. Squirrels and rabbits do the same if there is snow around. Particle effects have also been added to trees when cutting into them, during the relighting of flare sticks and dynamite ignition. Fire smoke particle effects have also been improved. The hard working developers have even taken the time to fix the ongoing issues with color grading and particle glow to items when rendered.

Improved Enemies & Textures

NPCs now pose an even bigger threat to flashy players who like to live it big. If you’re base is on the larger scale, you will notice frequent visits from cannibalistic enemies as they scope out the place and wait outside to ambush you. In patch 0.56 the developers have now programmed enemies to intensively hunt after these kinds of players. Additionally, they’ve fixed the enemies’ climbing ability and how they were able to see players through walls. You no longer have to worry anymore about dead bodies blocking pathing, prohibiting movement and sometimes launching you into the air during combat.

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Patch 0.56 enemy A.I. is way more aggressive.

Any trapped enemies in Happy Birthday, Noose or Dead Falls traps will be saved and loaded into future games. However, enemies that are in a noose trap will always load in deceased. A bug error was fixed where enemies trigger animal traps and cause them to vanish or corrupt; and an error where enemies were not spawning when the client loads into a cave has also been resolved.

The developers have also re-worked the shading and textures of enemies. They now appear more consistent with one another, have a higher resolution and have noticeably better skin shading. Improvements are particularly apparent on the burnt enemies.

Quick Select Inventory

Endnight Games state that they have worked out the numerous issues with the new feature, “quick select”, which was first released in the previous patch. Players can no longer equip weapons or use items while swimming underwater, climbing a rope or while using the raft. Now equipment will only appear attached to your character’s backpack and reflect in your shadow. Additionally, you can insert sticks, rocks, your pouch and repair tools into the quick select slot. If you change the slot of an already assigned item, its placement will be switched.

Cave & Multiplayer Fixes

Patch 0.56 has added skull and bone models to the environment, increasing the creep factor in The Forest by tenfold. Several places have been fixed so you don’t go falling into the abyss during your climbing expeditions. The speed players move when climbing walls in low FPS has been fixed and syncing issues have also been seen to, where previously blown up walls and doors didn’t properly sync together in multiplayer.

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Who or what is collecting these skulls?

For multiplayer, the developers have also fixed the freezing bug that occurred if you tried to put more than six items on the metal tray. In the aftermath of your death, your items will no longer reset and remain in the same state if you remove your backpack in multiplayer. Issues were resolved with the metal door’s inability to identify first time clients and not allowing their previously placed items to appear.

Don’t worry, you will no longer have any problems with white rabbits not appearing white in snow biomes. Patch 0.56 has also finally added in the missing stand up when revived animation and the data linkage issues with meat left in fires on servers has been resolved.

Below is the full list of patch 0.56’s extensive improvements:

Patch 0.56

  • New bone pile art added
  • (Multiplayer) Fixed stand up after being revived animation not playing for other players
  • (Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
  • New particles for: flare, dynamite and held fire stick
  • Fixed enemies sometimes blocking player movement when killed
  • Improved animations throughout end game cut scenes and enemies
  • Increased chance of enemies investigating large player built bases
  • Fixed enemies sometimes able to climb structures built over water
  • Fixed enemies sometimes not drowning when underwater
  • Fixed enemies able to see through player built walls
  • Improved light dynamite animation
  • Fixed being able to throw dynamite during light dynamite animation
  • Fixed enemies sometimes launching player through the air during combat
  • (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
  • Flare and dynamite textures improved
  • Fixed player able to get tree sap by hitting tree with severed arm or leg
  • Fixed player able to see down neck when sitting on a bench
  • Fixed player moving at wrong speed when climbing walls at very low fps
  • New abandoned small wood boat art (replaces placeholder art)
  • New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
  • Improved particles when hitting trees and added fine particle dust effect
  • It is no longer possible to use quick select while swimming/on rope/driving raft
  • Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
  • Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
  • Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
  • (Multiplayer) Quick select items selection is now preserved after respawning
  • Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
  • (Multiplayer) Fixed dropping spoilt oysters
  • Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
  • It is no longer possible to build structures attached to traps
  • Added new yacht sail art (replaces placeholder art)
  • Snow blowing effects added to snowy area of map
  • Added sound effect to flare lit held
  • Added new incandescent texture to lit flare and new lit dynamite wick
  • New cut trunk ends art!(replaced placeholder art)
  • Fixed enemies sometimes triggering animal traps causing them to vanish or error
  • (Performance) Added pooling system to quick item selection views to reduce memory usage
  • Fixed items like herbs missing SFX when assigned to quick select
  • Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
  • Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
  • Stick, rock, pouch and repair tool can now be assigned to quick select
  • Fixed catapult not properly receiving damage hits
  • Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
  • (Multiplayer) Fixed fire not saving it’s lit state on server when loading
  • Fixed hole in title scene cave walls visible on ultra wide monitors
  • It no longer rains inside the shipping containers
  • Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
  • Fixed hoodie outfit popping off sometimes on player when looking up and down
  • Fixed splash particles when hit with spear looking overly dark
  • Caves- fixed some cave areas where players can fall through collision
  • Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
  • (Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
  • (Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
  • (Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
  • (Multiplayer) Fixed metal door not properly initialising for clients when first joining a game preventing items already placed on the weight from showing up
  • Pedometer now saves the steps walked when you save the game
  • Removed visibility of non-equipment items on backpack quick select.
  • Flares now turn off when entering water and switch to dead flare material
  • Fixed pedometer screen vanishing when partially underwater
  • Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
  • Added new foot step particles to player on snow, sand and some leafy surfaces
  • Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
  • Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
  • When placing stairs while a new chunk can be locked, it automatically locks it before placing
  • It is now possible to lock a 1 log wide stairs chunk
  • Fixed platform part of stairs not registering hits
  • Improved look of fire smoke particles
  • Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
  • Arrows hitting a partially cut down tree now remain attached to the tree
  • Right-click will now cancel the arrow draw and preserve the arrow
  • Fixed missing splash particle when using upgraded spear in water
  • Fixed getting hit while opening Survival book with ignitables equipped breaking camera
  • Caves – Fixed broken swimzone in Cave 1 hallway
  • (Multiplayer) Fixed rabbits not appearing white in snow area for clients
  • (Multiplayer) Fixed positions of all items on metal tray!
  • Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
  • Fixed bow looking distorted when placed on weapon rack
  • Bon fire icons are now dynamically positioned to solve the visibility issue
  • Fixed caught fish flickering in traps
  • (multiplayer)Fixed some exploded cave in areas not syncing correctly between players
  • Missing repair tool icon no longer shows up when building ingredient icons are visible
  • Lit dynamite will be removed from hand now when placing it on a tree
  • Unlit dynamite can be placed on trees
  • Switched rendering BRDF to GGX

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