English Deutsch

Daniel Vávra, the chief developer of Kingdom Come Deliverance defends the launch of Cyberpunk 2077 on Twitter & says: It all had to be like this!

What happened: The release of Cyberpunk 2077 was a complete disaster for many players. This is mainly due to the poor optimization for PS4 and Xbox One. But the PC was not spared from bugs, strange AI behavior or technical problems.

Now the chief developer of Warhorse Studios and Kingdom Come Deliverance is defending the launch with clear words.

More News about Cyberpunk 2077

Who is Vávra? Daniel Vávra is the chief developer and co-founder of the Czech studio Warhorse. This is best known for his masterful first work Kingdom Come Deliverance. So he knows his way around big open world RPGs.

He thinks of the launch: The Czech developer spoke up on Twitter. Here he stated that he had just finished Cyberpunk 2077 and above all considers the story to be one of the best video game stories ever.

Vávra also insists on commenting on the miserable start of the gigantic role-playing game.

Every big open world RPG is buggy. It’s because they are so complex, that’s its impossible to test them without millions of people trying all the crazy combinations that are possible in the game was released on 9 platforms at launch, which makes it even harder.”

Basically, he’s saying that Cyberpunk 2077 had no other choice than to get published like this. I do not entirely agree with this, but I understand what he wants to say.

Soon improvement: With a game of this size, it is almost impossible to test all combinations in terms of player-world interaction! It took thousands and thousands of players to find every mistake. Only now they are able to fix them.

By February 2021, the developer CD Projekt Red 2 would like to make large patches available for download in order to fix the worst bugs in the game.


Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.