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Anita van Beugen

While Anita is studying to become a history teacher, she spends her remaining time writing about her passion: games. Her interest lays in all kind of different genres and she follows the Esport scene closely.
Frostpunk Interview

Frostpunk – An Interview with lead designer Jakub Stokalski

After the release of the scenario; the fall of Winterheim the project manager of 11 bit studios, Jakub Stokalski, took the time to do an interview with us. In here we talk about the risk of roadmaps, the background story of Frostpunk and the upcoming endurance mode.

Fade to Silence – Ash is an active dreamer

Wrapping up the Gamescom posts, we also teamed up with Black Forest Games to talk about Fade to Silence. Where we learned a lot about the upcoming update.
overkills the walking dead gc18

Overkill’s The Walking Dead – Battling through Washington

As part of the Gamescom 2018, we were able to try out Overkill's The Walking Dead. After that, the brand director Almir Listo spontaneously answered some of our questions.

Raft – A future without specific details

A new update has been announced for several weeks for Raft but got hit with some delay. At Gamescom we met with Redbeet interactive to talk about the delay and their further plans.

60 Parsecs! – Survival in Space

We met with the developers of 60 seconds! at Gamescom to talk about their upcoming game 60 Parsecs! Here you get send into space with the task to survive in a rescue capsule after the explosion of your spaceship.
gamescom 18 beast inside

The Beast Inside – A Challenging horror game from Poland

At Gamescom 2018 we talked to Lucas Smaga of Illusion Ray Studios and got more information about their horror game The Beast Inside. In particular, we talk about the realistic interactions and puzzles.