Bohemia Interactive hat soeben das DayZ Update 1.07 auf die Konsolen gespielt. Damit nicht genug, kannst du den Survival-Titel bis zum 17. Februar kostenlos zocken! Wir haben alle Fakten für dich.

Das Update 1.07 ist jetzt endlich auch für PlayStation 4 und Xbox One Spieler online, nachdem PC-Spieler bereits seit Dienstag in den vollen Genuss des Patches kommen. Eine neue Waffe, viele Fixes und Vergnügungsparks in Chernarus stehen im Fokus.


DayZ Update 1.07 bringt Vergnügungspark, Repeater & wichtige Fixes
  • Was ist neu?
    • Repeater Carbine mit .357 Munition.
    • 12ga Gummi-Patronen.
    • 4 Vergnügungsparks, die sich auf der Chernarus-Map befinden.

Der Repeater in DayZ kommt zurück! Dieses Lever-Action-Gewehr wird mit .357 Magnum Patronen geladen. Gehörst du eher zu den Schrotflinten-Fans, gibt es ab sofort passende Gummigeschosse. Die sollen einen nicht-tödlichen Stil ermöglichen.

Ein besonderes Highlight sind jedoch die vier neuen Vergnügungsparks, die du verteilt in Chernarus findest. Auch der nervige Inventarbug, den einige Spieler seit der Version 1.06 haben, soll behoben sein.

Der Vollständigkeitshalber kannst du dir hier die Patchnotes ansehen:

Patchnotes zu DayZ 1.07


  • Added: Repeater Carbine
  • Added: .357 Rounds
  • Added: 12ga Rubber Slugs
  • Added: Amusement park locations throughout Chernarus


  • Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
  • Fixed: The map always used to open at the top left corner (now remembers the last opened position)
  • Fixed: Disabled “Jump out” action for back seat passengers of the ADA 4×4
  • Fixed: Action circle was missing while dismantling the oven
  • Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
  • Fixed: Issue caused by starting an action with a different item in your hands between client and server
  • Fixed: An animation glitch related to throwing
  • Fixed: Several types of inventory interactions related to item swapping
  • Fixed: Water bonus from wells was added to early in the action
  • Fixed: Infected would not cause bleeding as intended
  • Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
  • Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
  • Fixed: Issues with a ladder on the construction site
  • Fixed: Piles of wooden planks could spawn on top of each other
  • Fixed: The big doorway of the sawmill had bullet collision
  • Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
  • Fixed: A yellow heat comfort was giving a penalty on health regeneration
  • Fixed: Position of the combination lock widget, LODs and textures
  • Fixed: The player could collide with individual ivy parts
  • Fixed: The Denim Skirt showed the wrong colour in 1st person mode
  • Fixed: Infected could not navigate into the large grey shed
  • Fixed: The Construction Light behaved weirdly when thrown
  • Fixed: It was not possible to empty liquid containers in interior spaces
  • Fixed: Blue Athletic Sunglasses had a green texture (
  • Fixed: The Thermometer would always display 0 degree (
  • Fixed: Night vision was darkened when someone entered the players network bubble (
  • Fixed: Base building actions could be mixed up resulting in building the wrong part
  • Fixed: Barrel with holes was still able to store liquids (
  • Fixed: Missing icon for the night vision goggles attachment slot
  • Fixed: NVGs were not operable while holding an item in hands (
  • Fixed: Door of the Radio Station would spawn opened half-way
  • Fixed: Belts with attachments could be put inside clothing items


  • Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
  • Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
  • Changed: Clean-up of the car damage zones
  • Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
  • Changed: The open option for the fence gate can be accessed easier
  • Changed: Removed the collision from Barbed Wire
  • Changed: Barbed Wire now causes bleeding sources instead of shock damage
  • Changed: The fence and watchtower kits can be dismantled
  • Changed: Heavy items (with collision) are dropped using physics
  • Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles)
  • Changed: Sawing a pile of wooden planks is now a truly continuous action
  • Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion
  • Tweaked: The fence gate opens and closes slower
  • Tweaked: Inventory view of the Assault Helmet Visor
  • Tweaked: You receive one additional plank when cutting down a wooden log
  • Tweaked: You receive one more wooden log when cutting down most trees
  • Tweaked: Base building materials are now placed more clear
  • Tweaked: Sorted the attachments icons of firearms
  • Tweaked: The base building build action won’t show up at all when it is being blocked (previously allowed to execute without result)
  • Tweaked: Adjusted the logic behind obstacle checks when building base building parts
  • Tweaked: The map is now full screen
  • Tweaked: Removed the collision from tourist trail poles
  • Tweaked: The pickaxe can build watchtowers and fences again


  • Added: Admin log parameters to selectively monitor certain player actions (will be enabled shortly)
  • adminLogPlayerHitsOnly = 0;    //1 – log player hits only / 0 – log all hits ( animals/infected )
  • adminLogPlacement = 0;    //1 – log placement action ( traps, tents )
  • adminLogBuildActions = 0;    // 1 – log base building actions ( build, dismantle, destroy )
  • adminLogPlayerList = 0;    // 1 – log periodic player list with position every 5 minutes
  • Added: New server config parameters to customise night lighting (will be enabled shortly)
  • lightingConfig = 0; // – 0 for brighter night, 1 for darker night
  • disablePersonalLight = 1; // – disables personal light for all clients connected to server


  • Picking up an item on the upper floor of a watchtower can crash the game
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Sascha leitet das Survival- und Horror-Newsmagazin seit der Gründung im Jahre 2014. Neben dem Schreiben von Artikeln ist er für so ziemlich alles irgendwie zuständig. In seiner Freizeit zockt er gerne am PC, fährt Motorrad oder schaut Filme und Animes.

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