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DayZ Update 1.11 auf Experimental: Patchnotes, Größe & Start

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Das neueste DayZ Update 1.11 ist vor wenigen Minuten auf den Experimental Servern erschienen. Wir haben die Patchnotes vollständig für dich, die allerdings recht mager ausfallen.

Das Update im Überblick: Leider sind die Patchnotes des DayZ Updates 1.11 nicht mit denen der vorangegangenen Updates zu vergleichen. So gibt es beispielsweise unfassbar viele Bugfixes und kleinere Tweaks, die wir dringend brauchten. Im Gegenzug dafür gibt es aber keinen neuen Content.

Mehr News & Guides zu DayZ

Das sind die wichtigsten Neuerungen im DayZ Update 1.11

Das bekommst du: Wie eingangs bereits erwähnt gibt es nicht wirklich handfeste neue Inhalte. Der Fokus des DayZ Updates 1.11 liegt deutlich auf Bugfixes, kleineren Änderungen an der Spielbalance und vielen kleinen Tweaks. Die wichtigsten erfährst du jetzt:

Zum einen sind Auto-, Bus- und Truckbatterien jetzt Verbrauchsgüter. Mit jedem Mal, bei dem du mit ihnen ein Fahrzeug startest, verlieren sie etwas an Haltbarkeit. Wie oft du sie genau starten kannst werden wir nachreichen.

Gärten können außerdem mit der Spitzhacke und einer Schaufel entfernt werden. Die rostigen Trucks am Straßenrand können jetzt funktionierende Fahrzeugteile enthalten und Die Flaggen der Base-Building-Gewinner wurden implementiert.

Außerdem wichtig:

  • Zombies & Tiere erleiden Schaden, durch Stacheldraht
  • Die Hitze von Feuer wurde reduziert
  • 5.56mm Munition ist jetzt etwa 9 % langsamer als zuvor

Und das war es dann auch schon mit den sichtbaren Neuerungen. Alles Weitere findest du in der folgenden Liste.

Das DayZ Update 1.11 enthält

1. Fixes

  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player’s hands with blood
  • An applied splint would disappear if the player’s inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped them while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater

2. Changes

  • Updated the Tarp (Fabric) durability, textures and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits

3. Spiel Ökonomie

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries wont spawn with a full charge anymore
  • Fixed: spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

4. Konsolen

  • Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese
  • Fixed: The info widget in the vicinity does not pop up consistently
  • Fixed: Tent doors were missing collision after their destruction
  • Fixed: Inventory interaction hints were not shown properly on items with quantity sometime

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Kevin Willing
Keine dritte Person, du sollst schließlich etwas über mich erfahren und ich selbst zu mir! Ich habe meine Reise mit der Arma 2: DayZ Mod begonnen und landete durch meine Faszination zur Zombie-Mod und später Standalone bei Survivethis.news.